News and Press
PC Gamer interviewed Trent about cameras in games in their March 2018 issue.
Trent wrote an overview of systems-based game design for VentureBeat.
Epic Games' Chance, Alexander, and Amanda talk about Steel Hunters. And Trent. He blushed so much. Like a beet.
Trent talks Joy Machine on the Indie Game Ravers podcast.
PCGamesN talks to Trent in "Making it in Unreal: immersive sims meet mechs in Steel Hunters".
We talk with 80.lv about our approach to speeding up content production.
How I Started Programming (Part Two of Two)
Rambles and Tangents on How I Quit Programming, Started Again, Quit Again, and Beyond
2018.04.10 / 20min read. Read More
How I Started Programming (Part One of Two)
A campfire story-time with Trent on learning C++ in Kalkaska, Michigan.
2018.01.28 / 13min read. Read More
Data-Driving Unreal Engine 4 for Live-Ops and Hotfixes
Avoiding a tendency to rely solely on cooked data for data-driven game elements.
2018.01.25 / 11min read. Read More