Development blog
The Steel Hunters Whirlwind Update
Or: Why “Carry On Wayward Son” is My Motivational Anthem
2018.06.06 / 14min read. Read More
Game Development Resources, Scripts, UE4 Assets, & a Sample Landscape Node Graph (All Free)
Some things should just be free.
2018.05.05 / 4min read. Read More
Environment Composition Iteration in Steel Hunters
Details on Iteration #32 for the Nevada Sandbox Environment
2018.05.03 / 8min read. Read More
News and Press
Steel Hunters is indefinitely on-hold as of September 2018.
PC Gamer interviewed Trent (again!) about the role of post-processing effects in games in
their July 2018 issue (headlined with screens from Steel Hunters).
PC Gamer interviewed Trent about cameras in games in their March 2018 issue.
Trent wrote an overview of systems-based game design for VentureBeat.
Epic Games' Chance, Alexander, and Amanda talk about Steel Hunters. And Trent. He blushed so much. Like a beet.
Trent talks Joy Machine on the Indie Game Ravers podcast.
PCGamesN talks to Trent in "Making it in Unreal: immersive sims meet mechs in Steel Hunters".
We talk with 80.lv about our approach to speeding up content production.