So, I was going to release our standard shader (well, materials, but I call them shaders because in this case they basically are) library on the Unreal Engine Marketplace, but kinda decided it should just be free.
In addition to that, our public repo has a bunch of other tools and random stuff that are all free/MIT-licensed. So, like, have it. We’re also working on a neat little mesh generation tool (as of a few days ago) based on L-systems and turtle-based procedural generation. So, I think that’ll be pretty neat too.
We’re adding more to this repo pretty frequently, so hopefully it doesn’t suck.
One More Thing
We’ll also have a pretty neat trailer (actually, our first real public footage of the game) to unleash about the world in the next couple of weeks. YAY VIDEO.