Just About There

After six months of R&D, three months of rough prototyping in blueprints, bringing together most of the Joy Machine team, and [still] writing backend system code… we are just about to hit that point where the public can start seeing the actual game.

And we are pretty confident y’all are going to like what you see.


So, here’s where the story of Steel Hunters starts to turn from behind-the-scenes tech and design discussion to actual video and gameplay clips that demonstrate the game we are building.

I AM SO EXCITED YOU DON’T EVEN KNOW.

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